Heute Abend will ich weinen.
Silvesterabend mit der Familie
Suren Mouchsiadis / EN
This terminal catalogs public builds, service history, game systems, and archived notes. Select a section and inspect the record.
Active loadout Cloud infrastructure, product systems, platform tooling, internal operators, and game logic.
Readable interfaces. Stable machinery. No wasted motion.
Unpolished entries kept in the language and state they were written.
Operator note
The archive keeps the useful facts close to the surface: what was built, what constraints mattered, and where to open the formal record.
SW // WORK LOG
Public project records. Open an entry for scope, constraints, stack, and external link.
Tenant-aware payout platform
A payout platform for Yandex fleets with admin and driver flows, balance visibility, payout orchestration, and dual VPS deployment support.
Neopay is designed around tenant isolation, payout risk control, and infrastructure clarity. The product combines host-bound tenant routing, role-separated admin and driver surfaces, external provider integrations, and an auditable payout lifecycle.
CS2 analytics and demo intelligence
A Counter-Strike 2 platform for authentication, match history, replay artifacts, demo parsing, and public-facing analysis tools.
True Grind combines product work and systems engineering: a public landing experience, account surface, parser worker, Steam sidecar, and replay tooling that turns raw demo files into explorable match data.
Healthcare SaaS
A GDPR-compliant medical practice management system for German healthcare providers with scheduling, patient portals, dashboards, and multi-tenant access control.
The Medura entry is positioned as a healthcare product case: regulated-domain UX, access boundaries, scheduling flows, and provider-facing operational tooling packaged into a cleaner SaaS surface.
XP // SERVICE REC
Service history translated from the formal CV into a readable terminal record.
Owning cloud platform and infrastructure, with AI-agent integration and cross-team delivery support.
Apr 2026 - Present / Munich, Bavaria, Germany
Owning cloud platform and infrastructure, with AI-agent integration and cross-team delivery support.
Full-stack analytics product work, Angular modernization, and Azure/Terraform platform ownership.
Jan 2025 - Mar 2026 / Munich, Bavaria, Germany
Full-stack analytics product work, Angular modernization, and Azure/Terraform platform ownership.
Freelance platform delivery across analytics, frontend architecture, and full-stack product systems.
Feb 2022 - Jan 2026 / Munich, Bavaria, Germany
Freelance platform delivery across analytics, frontend architecture, and full-stack product systems.
Client delivery spanning testing strategy, React product work, and AWS-backed application delivery.
Feb 2021 - Jan 2026 / Munich, Bavaria, Germany
Client delivery spanning testing strategy, React product work, and AWS-backed application delivery.
Led the refactor of a legacy monolith into a modern Java/Spring and React/TypeScript architecture.
Aug 2023 - Jan 2025 / Munich, Bavaria, Germany
Led the refactor of a legacy monolith into a modern Java/Spring and React/TypeScript architecture.
Technical consulting and custom application delivery across Angular, .NET, and Laravel systems.
Dec 2022 - Jul 2023 / Munich, Bavaria, Germany
Technical consulting and custom application delivery across Angular, .NET, and Laravel systems.
Led PRISMA, a multi-clinic patient monitoring system handling questionnaire data and physician alerts.
Jan 2022 - Dec 2022 / Munich, Bavaria, Germany
Led PRISMA, a multi-clinic patient monitoring system handling questionnaire data and physician alerts.
Built calibration and sensor-visualization tooling for engine test vehicles.
Mar 2021 - Aug 2021 / Munich, Bavaria, Germany
Built calibration and sensor-visualization tooling for engine test vehicles.
Delivered business logic, testing infrastructure, and product fixes for a construction management platform.
Oct 2020 - Mar 2021 / Munich, Germany
Delivered business logic, testing infrastructure, and product fixes for a construction management platform.
Built analytics tools, backend services, and scraping pipelines for eCommerce intelligence.
May 2020 - Oct 2020 / Munich, Germany
Built analytics tools, backend services, and scraping pipelines for eCommerce intelligence.
SQL-heavy support work across reporting, bug diagnosis, testing, and Windows Server environments.
Jan 2020 - May 2020 / Munich, Germany
SQL-heavy support work across reporting, bug diagnosis, testing, and Windows Server environments.
Hands-on manufacturing internship in precision mechanics, electronics, and quality assurance.
Apr 2019 - Jun 2019 / Munich, Germany
Hands-on manufacturing internship in precision mechanics, electronics, and quality assurance.
Led development of a driver and fleet management system integrated with Yandex Fleet for 10,000+ active drivers.
Jan 2018 - Mar 2021 / Tbilisi, Georgia
Led development of a driver and fleet management system integrated with Yandex Fleet for 10,000+ active drivers.
GL // GAME LAB
Game systems and mods filed by rules, balance, feedback loops, and release surface.
Puzzle platform
A multi-game puzzle platform starting with Sudoku, built with social sign-in, cloud saves, leaderboards, PWA behavior, and mobile-first play.
Alice Plays started from a simple thought: if a puzzle game lives on your phone, it should remember you, come back fast, and never make the quiet part of playing feel like work.
Persistent multiplayer warfare
A persistent multiplayer grid warfare game with a Phaser world renderer, React HUD, authoritative WebSocket server, and PostgreSQL-backed persistence.
Bomb Town sits at the intersection of product design and game systems: live multiplayer state, deterministic rules, server authority, and an intentionally sharp visual identity around territory and escalation.
RimWorld weapon mod
A RimWorld weapon mod centered on a rifle-revolver hybrid silhouette, tuning weapon feel, item identity, and battlefield role inside the game’s mod ecosystem.
The value here is not only the workshop release itself but the discipline of translating a weapon concept into readable in-game behavior, balancing, and presentation.
RimWorld weapon mod
A RimWorld revolver mod built around incendiary identity, emphasizing fire-driven combat flavor, encounter shaping, and the theatrical side of weapon design.
This entry highlights how small-scale game work can still carry strong authorship: a single weapon concept, a clear fantasy, and a better-than-default presentation layer.
CV // DOSSIER
Formal identification file and PDF dossier.
FN // FIELD NOTES
Original-language notes, archived without translation pass.
Silvesterabend mit der Familie
Бюро, жду начала корпоратива*
Бюро. Притворяюсь, что работаю*
Older notes preserved in original language. Filed as recovered text, not brand copy.
read field notesTX // CONTACT
Open channel. Send a direct transmission.